- Players cut for deal (closest to A deals). The dealer deals 10 cards to each player, and one card is left face up (the “up card”) next to the deck of cards.
- Going clockwise, the player sitting next to the dealer either takes the up card or one from the deck; they then discard an up card and it is the next player’s turn.
- Players form words of at least two letters from cards of the same suit (red circles, green squares, blue hexagons, and yellow octagons). Words that must be capitalized, or proper names, are not acceptable. A card listing all acceptable two-letter words is provided to each player before the game begins.
- Once a player has all their cards formed into words, they may “Gin” by playing their 11th card face down on the pile of up cards. They then lay all their cards on the table face up and formed into words. The other players do not reveal their hands at this point.
- The player sitting clockwise from the player that Gins has the first opportunity to challenge any of the words played; if he or she does not challenge, the opportunity to challenge passes to each player in turn.
- Once all challenges are made to the player who has Ginned, the next player going clockwise reveals their hand, and the opportunity to challenge the words in their hand passes clockwise around the table. This occurs for each player in turn.
- The player that Gins gets a bonus of 10 points. Points of played words are added together and scored for each player; the point values of unused letters are deducted from each player’s total.
- The player with the longest word gets a bonus of 10 points for each letter their word is longer than the longest word of the other players. If no player has the longest word, no bonus is received.
- If a word is challenged:
a) If the challenged word IS in the dictionary, the player who wrongly challenged the word has double the value of the word’s points deducted from their score.
b) If the challenged word IS NOT in the dictionary, the player who played the bad word has double the value of the word’s points deducted from their score; also, the player who correctly challenged the word gets double the value of the word’s points added to their score. All points from challenges are in addition to the regular scoring of a hand. Players should agree on a dictionary for settling challenges before play begins.
- If a player Gins and one of their words is successfully challenged, they must pick their cards back up from the table. The card they went out with becomes the up card available to the next player and play continues. As a penalty, the player who unsuccessfully Ginned may not Gin on their next turn.
- After each hand, the played cards are put to the side and the player that Ginned deals from the remaining cards in the deck. When necessary, the spent cards are reshuffled and put back into the deck.
- For a two-player game, the player with the highest total of 200 or more after all players’ hands are scored is the winner.
For a three-player game, the player with the highest total of 150 or more after all players’ hands are scored is the winner.
For a four-player game, the player with the highest total of 100 or more after all players’ hands are scored is the winner.
Rules Sheet (Front) – Rules Sheet (Back)